Born in France, now living and working in South Korea.
Coming from the beautiful city of La Rochelle, France, I hold a master's degree in Computer Science from the University of La Rochelle. During my studies, I spent a year as an exchange student at the University of Science and Technology in Hanoi, Vietnam. I've been making games as a hobby since 2015.
After graduating in 2019, I moved to South Korea, where I worked full-time as a mobile game programmer. In my spare time, I designed, built, and released Biomisland in 2022 as a solo project. I've since gone independent, founding my own studio, Gamebap, where I'm now working on Kimbap Factory. I speak French, English, and Korean.
Going forward, I plan to keep living and building games in South Korea, growing Gamebap into a recognized indie studio for games inspired by Korean culture. Kimbap Factory is just the first step, more are already taking shape.
| PC | Simulation, Automation | In Development |
Kimbap Factory is a minimalist factory automation game where you build and automate your own Korean kitchen. Watch ingredients get peeled, sliced, cooked, and rolled as you design conveyor belt networks to rediscover your grandmother's lost recipes, restore her abandoned hanok, and uncover her ultimate secret kimbap recipe.
Started in the second half of 2025 as a solo project, it aims to be Gamebap indie studio's first commercial project. Built with Unity (DOTS), with game design, programming, and 3D modeling all done by myself. The game is currently in development, targeting a PC release on Steam.
| Android/IOS | Strategy, Tower Defense | 2024 |
RemiZeros is a tower defense card game where you wield magic skills to defeat waves of monsters. Hold as long as you can, collect souls to upgrade your character, and come back stronger than before.
This was mainly a two‑person project carried out with an artist at 111Percent. The game was built in about 3 months, then received updates for a few more months after its release on Android and iOS.
| Android/IOS | RPG, Adventure | 2023 |
Dice Quest is an RPG adventure mobile game set in a fantasy kingdom. You explore different worlds, fight monsters in real time, and unlock and upgrade a wide range of characters, each with unique abilities.
On this project, I worked with a team of about 10 people for nearly a year and a half. My main responsibilities were implementing the game UI, building the lobby logic, and designing a quest system from scratch.
| PC | Reflexion, Building | 2022 |
Biomisland is about terraforming the island of your dream. Use various plants at your disposal to imagine and shape diverses environments in order to replenish the island's nature.
Started in march 2020 as a solo side project using Unity, it is available on Steam as PC version since october 2022. Almost everything including game design, programming, and 3D modeling has been done by myself, only the sound design has been produced in collaboration with a South Korean musician.
| Android/IOS | Shooter, Serious Game | 2019 |
Board on a nano-ship, explore the inside of your body and use the two weapons at your disposal to get rid of the bacteria and viruses inside you. Choose wisely when to use antibodies and antibiotics, if you abuse of the second one, the bacteria will become resistant to it and the situation will get out of control!
Game made with Unity over my 6-month internship at the OUCRU laboratory in Hanoi, Vietnam. The goal was to create a serious game to teach young children the concept of antibiotics resistance.
| PC | Reflexion, Puzzle | 2017 |
Explore an unknown environment and solve puzzles using numerical conversion between decimal, binary and hexadecimal format. Reach the end of all the levels before temperature drops too low.
School project designed in about a month on the Unreal Engine 4 with several imposed rules. We had to create a puzzle game containing 3 levels each proposing different puzzle using numerical conversion. Time left before losing the game had to be represented using temperature gauge, changes on the environment can also be noticed.
| Android | Arcade | 2015 |
Focus and avoid incoming cubes as long as possible to reach the highest score. The longer you stay alive, the more cubes will come at you.
My first completed game, made on Unity after finishing the official tutorials to learn the basics. It taught me a lot about the development process of a game. Unfortunately, I didn't go through the whole release process at that time.
Sample of the main skills I acquired over the years.
Feel free to contact me anytime through this form.