Born in France, now living and working full time in South Korea.
27 years old and coming from the beautiful city of La Rochelle, France. I have a master degree in Computer Science from the University of La Rochelle. I also had the chance to spend a year as an exchange student at the University of Science and Technology in Hanoi, Vietnam. In parallel, since 2015, I enjoy making games in my spare time.
After graduating in 2019, I decided to settle in South Korea where I currently work full time as a mobile game programmer. Even though I have less time than before, I also continue making games and I am currently working on my latest project Biomisland. I can speak French, English and Korean.
For now, I would like to keep working and living in South Korea. But in the near future I will be focusing on the release of my next game. Biomisland is expected to be released during the first part of the year 2022 so stay tuned.
Biomisland is about terraforming the island of your dream. Use various plants at your disposal to imagine and shape diverses environments in order to replenish the island's nature.
Started in march 2020 as a solo side project using Unity, it is expected to be released on Steam as PC version in 2022 Q3. Almost everything including game design, programming, and 3D modeling has been done by myself, only the sound design has been produced in collaboration with a South Korean musician.
|Android/IOS||Shooter, Serious Game||August 2019|
Board on a nano-ship, explore the inside of your body and use the two weapons at your disposal to get rid of the bacteria and viruses inside you. Choose wisely when to use antibodies and antibiotics, if you abuse of the second one, the bacteria will become resistant to it and the situation will get out of control!
Game made with Unity over my 6-month internship at the OUCRU laboratory in Hanoi, Vietnam. The goal was to create a serious game to teach young children the concept of antibiotics resistance.
|PC||Reflexion, Puzzle||May 2017|
Explore an unknown environment and solve puzzles using numerical conversion between decimal, binary and hexadecimal format. Reach the end of all the levels before temperature drops too low.
School project designed in about a month on the Unreal Engine 4 with several imposed rules. We had to create a puzzle game containing 3 levels each proposing different puzzle using numerical conversion. Time left before losing the game had to be represented using temperature gauge, changes on the environment can also be noticed.
Focus and avoid incoming cubes as long as possible to reach the highest score. The longer you stay alive, the more cubes will come at you.
My first completed game, made on Unity after finishing the official tutorials to learn the basics. It taught me a lot about the development process of a game. Unfortunately, I didn't go through the whole release process at that time.
You can find below a few screenshots and videos of other unfinished projects I did over the years.
2016 / PC / Platformer / Unity // My second game project and first experience using Blender to create various 3D assets.
2018 / Android / Arcade / Unreal Engine 4 // Very simple prototype for a mobile game where player has to climb to the highest as possible along a tower.
2018 / PC / Tactical / Unity // Tactical game prototype where terrain is randomly generated. Player can also move and attack other tiles in range.
Sample of the main skills I acquired over the years.
Feel free to contact me anytime through this form or by email (firstname.lastname@example.org)